#software
54 items tagged software.
- A Pattern Language — 253 patterns for building places people love — and, quietly, the ancestor of every 'design pattern' in software.
- Social Trust Graphs — Trust is not a score. It's a graph — directional, contextual, decaying — and most systems flatten it into a number and lose everything that mattered.
- Helping People See Better — Simulation and modeling as prosthetics for intuition — tools that let a person feel the shape of a system they could never hold in their head.
- Augmented Ecologies — Twenty metres down at Jessie Beazley Reef, Tubbataha — on reefs, attention, and what an augmented ecology might mean. Images © Andrea Marshall.
- SIMTIME — A long design document for a simulation-time system. Nearly 20,000 words, left as written.
- Writing a Social Content Engine with RDF — Building a social content engine on RDF, in 2004 — semantic web thinking well before it was fashionable.
- Notes, June 2007 — A long essay from mid-2007.
- Place Finding — On finding, naming and sharing places.
- Artificial Life — Some Thoughts — Thinking about artificial life, written in 1996.
- Artificial Life: Biochemical Life and Limits — On biochemical life and its limits. March 1995 — the earliest surviving piece.
- Elevator Pitch — Building a robot hotel in 90 days — integrating several robot types, driving an elevator over a reverse-engineered protocol, and running guest requests through SMS.
- Building the Metaverse — There are a variety of views on what the metaverse is and who its audiences are. An attempt to sort them out.
- Principles of Art, Math and NFTs — How artists are using public ledgers as an extension of their practice.
- Flowers, Fruit and Fishes — Parameter space explorations of the world — three interactive parametric visualisers celebrating natural forms that resist entropy.
- Conversational Interfaces and the Future of Code — Where conversational interfaces leave the practice of writing code — with the orbital-puppet stack as the worked example.
- New New California Water Atlas — Rebuilding the California Water Atlas — making a state's water legible again.
- TalKinG tO cLoD — Wandering the desert and talking to claude.ai — two weeks of my life during the AI revolution.
- The Web and Our Future — What will the web be like in ten years?
- The Future of Computation — Computation is a macro-trend that we have trouble seeing.
- Emergence of the Web — The text-only, no-code web.
- Preconditions for the Web — Is the web a necessary invention?
- Notes on Pathfinder
- Cognitive Objects
- Citybot
- Everything I build is event-driven now
- Conversational interfaces are asset browsers
- Speaker — AWE EU 2022 — Speaker profile for Augmented World Expo Europe.
- The X-Verse — AWE keynote — A keynote at Augmented World Expo on where the spatial web goes next.
- Speaker — AWE USA 2022 — Speaker profile for Augmented World Expo USA.
- Augmented Reality's Influence on the Future of the Web — A long interview on the Design Reality podcast about AR and where the web is heading.
- Web Monetization and Social Signaling — AWE 2020 — A talk at Augmented World Expo 2020 on web monetization and social signalling, given via Mozilla Hubs.
- ARE2012 — Seeing Value with Augmented Reality — An earlier Augmented World Expo talk, given while at Dekko — on where the value actually is in augmented reality.
- Design Fiction: Anselm Hook, “Slowcode” — Bruce Sterling's Beyond the Beyond covering Slowcode — writing less, slower, and meaning it.
- Augmented Reality Musings — Notes on augmented reality, picked up by WIRED.
- Interviewed by Tish Shute — A long-form interview on augmented reality, the browser, and the shape of a spatial web.
- Uses This — The what-do-you-use interview: hardware, software, and the dream setup.
- Projects — Things built, over the years — 3D and visual communication, geo-place apps, crypto experiments, and the organizing tools underneath. Some are live, some are history.
- Orbital Foundation — A late-binding, data-driven toolchain — an event bus, declarative 3D, and a manifest pattern where a whole app is a list of files.
- Zero Theorem — A 3D visual communication / performance system — puppetry and real-time worlds.
- Divesight — Tools for seeing underwater — logging, identifying, and remembering what the reef showed you.
- Digital Puppets — Embodied virtual agents with visemes and gestures — presence without the uncanny valley.
- Blox — Tell stories in 3D by editing an ordinary text file — objects, relationships, and what they do over time, played back as an interactive 3D experience.
- ARPersist — Persistent AR in the browser, using ARKit to hold centimetre-accurate anchors across sessions and devices.
- ATerrain — A 3D geographic rendering component for A-Frame, built on Cesium data.
- LLM Embodied Puppet — In-Browser — An embodied puppet driven by an in-browser LLM and in-browser speech.
- LLM-Driven Puppet — Conversation Test — A modelling puppet engaging in conversation.
- Embodied Agent Information Ambassador — An early test of an embodied agent as a guide.
- Hubs + ATerrain + Stellar — Playing with three systems at once.
- Playing with Pose Animator — Pose estimation experiments.
- Example of Ground Detection — AR ground-plane detection.
- ARPersist — Single Player — A quick example of ARPersist in single-player mode.
- ARPersist — Detailed Walkthrough — A fuller walkthrough, January 2019.
- Anselm at BIL — Simulate World — Conference talk.
- Luminate 0.3 — Preview — An early preview of Luminate.