#philosophy
54 items tagged philosophy.
- Intellectual — Systems, power, myth, story, collapse, and a couple of technical books that changed how I build.
- 1177 B.C. — The Year Civilization Collapsed
- 3D Engine Design for Virtual Globes
- Behave
- Black and Blur — consent not to be a single being
- Deep Thinking — Where Machine Intelligence Ends and Human Creativity Begins
- Democracy in Chains — The Deep History of the Radical Right's Stealth Plan for America
- Disunited Nations
- Eating Dirt — Deep Forests, Big Timber, and Life with the Tree-Planting Tribe
- Entangled Life
- King, Warrior, Magician, Lover
- Light of the Stars — Alien Worlds and the Fate of the Earth
- Locally Played
- Mirror Worlds — or the Day Software Puts the Universe in a Shoebox
- On Tyranny — Twenty Lessons from the Twentieth Century
- The Anatomy of Story — 22 Steps to Becoming a Master Storyteller
- The Art Spirit
- The Future
- This Voice in My Heart — A Runner's Memoir of Genocide, Faith, and Forgiveness
- Who Owns the Future?
- Women Who Run With the Wolves
- Collective Dreaming — Maximizing degrees of freedom for everybody: a Jane Jacobs flavoured, evidence-based case for pluralism over optimization.
- Augmented Ecologies — Twenty metres down at Jessie Beazley Reef, Tubbataha: on reefs, attention, and what an augmented ecology might mean. Images © Andrea Marshall.
- How Do You Organize Your Life? — How do we organize the critical data objects in our lives, and what would a better answer look like? A long look at the attention lost to the sheer work of examining things.
- SIMTIME — A long design document for a simulation-time system. Nearly 20,000 words, left as written.
- On Media, Games and Attention — Written while a games developer in San Francisco, on media, play and where attention goes.
- Notes, June 2007 — A long essay from mid-2007.
- Smart Money — On money, incentives and what markets measure.
- Limits — Written at Writing-on-Stone Provincial Park, on limits, land and scale.
- LEGO: Construction Set — The construction set as a way of thinking about software and systems.
- The Case for Mountain Biking on Mars — A speculative piece, recovered in full from the archive.
- Artificial Life — Some Thoughts — Thinking about artificial life, written in 1996.
- Artificial Life: Biochemical Life and Limits — On biochemical life and its limits. March 1995, the earliest surviving piece.
- Principles of Art, Math and NFTs — How artists are using public ledgers as an extension of their practice.
- Time Bow — The near future.
- Conversational Interfaces and the Future of Code — Where conversational interfaces leave the practice of writing code, with the orbital-puppet stack as the worked example.
- TalKinG tO cLoD — Wandering the desert and talking to claude.ai: two weeks of my life during the AI revolution.
- The Web and Our Future — What will the web be like in ten years?
- The Future of Computation — Computation is a macro-trend that we have trouble seeing.
- Preconditions for the Web — Is the web a necessary invention?
- Our Uneasy Relationship with Knowledge — A survey of the kinds of knowledge we have, how we feel about them, and what new technologies like the web do to that.
- Homo Loquitur — Why do we rely so heavily on visual gesture, facial expression, spoken and written language?
- An Email Thread With My Dad About Gravity
- Cognitive Objects
- Data Redwood Forest
- Unfortunate gardeners
- Edge — Long conversations at the edge of what's known.
- Simulate World, a talk at BIL — Fifteen minutes on simulate.world: putting the models that planners and governments use into the hands of the people a decision lands on, so a community can run its watershed, zoning or drought forward in time and reject the worst ideas before living through them. Weather forecasting is the proof it can be done.
- The Metaverse Must Be Deeply Human-Centric — Forrester's analysis of the metaverse, citing the AWE presentation.
- Augmented Reality's Influence on the Future of the Web — A long interview on the Design Reality podcast about AR and where the web is heading.
- Web Monetization and Social Signaling — AWE 2020 — A talk at Augmented World Expo 2020 on web monetization and social signalling, given via Mozilla Hubs.
- Design Fiction: Anselm Hook, “Slowcode” — Bruce Sterling's Beyond the Beyond covering Slowcode: writing less, slower, and meaning it.
- Augmented Reality Musings — Notes on augmented reality, picked up by WIRED.
- Can we playtest the future? — Twenty slides on civic modelling: living inside our own code, what we love and what we worry about, three stories of models that went right and wrong, the superpowers arriving as fast as the trouble, and the ask. First given at Futureproof AI, Vancouver, 29 October 2026.