#design
27 items tagged design.
- The Death and Life of Great American Cities — The founding text of human-scale thinking — observation over ideology, sidewalks over master plans.
- A Pattern Language — 253 patterns for building places people love — and, quietly, the ancestor of every 'design pattern' in software.
- Human-Scale Design — Borrowing from Jane Jacobs and Christopher Alexander: systems, like cities, work when they are legible and lovable at the scale of a person.
- Collective Dreaming — Maximizing degrees of freedom for everybody — a Jane-Jacobs-flavored, evidence-based case for pluralism over optimization.
- Helping People See Better — Simulation and modeling as prosthetics for intuition — tools that let a person feel the shape of a system they could never hold in their head.
- How Do You Organize Your Life? — How do we organize the critical data objects in our lives — and what would a better answer look like? A long look at the attention we lose to the sheer work of examining things.
- LEGO: Construction Set — The construction set as a way of thinking about software and systems.
- Place Finding — On finding, naming and sharing places.
- Elevator Pitch — Building a robot hotel in 90 days — integrating several robot types, driving an elevator over a reverse-engineered protocol, and running guest requests through SMS.
- Building the Metaverse — There are a variety of views on what the metaverse is and who its audiences are. An attempt to sort them out.
- Visual Design Becomes Language — Visual design tools are changing how we work, how we communicate, and who we are.
- Flowers, Fruit and Fishes — Parameter space explorations of the world — three interactive parametric visualisers celebrating natural forms that resist entropy.
- Conversational Interfaces and the Future of Code — Where conversational interfaces leave the practice of writing code — with the orbital-puppet stack as the worked example.
- Sacramento's Downtown Design Catastrophe — Exploring the madness of crowds. Co-written with Olivia.
- Homo Loquitur — Why do we rely so heavily on visual gesture, facial expression, spoken and written language?
- Cognitive Objects
- Fun Maps
- Conversational interfaces are asset browsers
- The X-Verse — AWE keynote — A keynote at Augmented World Expo on where the spatial web goes next.
- The Metaverse Must Be Deeply Human-Centric — Forrester's analysis of the metaverse, citing the AWE presentation.
- ARE2012 — Seeing Value with Augmented Reality — An earlier Augmented World Expo talk, given while at Dekko — on where the value actually is in augmented reality.
- Uses This — The what-do-you-use interview: hardware, software, and the dream setup.
- Digital Puppets — Embodied virtual agents with visemes and gestures — presence without the uncanny valley.
- LLM Embodied Puppet — In-Browser — An embodied puppet driven by an in-browser LLM and in-browser speech.
- LLM-Driven Puppet — Conversation Test — A modelling puppet engaging in conversation.
- Embodied Agent Information Ambassador — An early test of an embodied agent as a guide.
- Playing with Pose Animator — Pose estimation experiments.